Eiyuu Senki Gold Wiki
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Ashoka

Ashoka

Overview[]

Type Throw
Attack 8 10
Defense 5 3
Speed 6 7
Luck 3 4
Item Slots 3
Mission Traits Develop Explore

Pros:

  • Strongest Throw-type character in both stats and skills
  • (Normal) Mass debuff and status effect infliction options
  • (Evil) Increased power and quickness of both stats and skills dramatically improves her damage output
  • (Both) One of the strongest AOE Hero skills in the game

Cons:

  • Low crit rate and mediocre type advantages can hinder damage output
  • (Evil) Very restricted range on her passive and skills
  • (Both) Hero skill has fixed range and AoE, which can be hard to capitalize on without someone to manipulate enemy positioning

Skills (Normal)[]

Passive Base Skill Skill Two Skill Three Hero Skill Form Change
Suppression Sling Dharmic Law Mahadevi Throw Pillar of Law Moksha Liberation
Wait --- Throw 0 Cost Debuff 2 Cost Throw 3 Cost Throw 6 Cost Form 2 Cost
--- 100% Damage 0% Damage 230% Damage 400% Damage 0% Damage
--- 0 Wait 0 Wait 0 Wait 0 Wait 0 Wait
--- 110 Delay 120 Delay 170 Delay 180 Delay 15 Delay
Spd -1 No Effect Inflict Curse Inflict Paralysis No Effect Transform into Ashoka (Evil)
Target Range Range Range Range Range
Targets Enemies
AoE AoE AoE AoE AoE AoE

Ashoka, also known as the walking ero-scene, is my personal favorite among the Throw type heroes. She has high power, decent speed and defense, and a skillset that emphasizes both power and crippling effects. Her all-around usefulness allows her to be positioned well in both the front and middle row. Her passive skill debuffs the speed of an entire file of enemy heroes, which is one of the most useful stats to stack debuffs on. Her normal attack is of the standard Throw variant, with less power in favor of more flexible range and slightly lower delay. Dharmic Law is a quick, cheap skill that inflicts the highly debilitating Curse effect on multiple enemies. It's definitely worth utilizing in boss battles or versus diagonal formations of dangerous enemies.

Ashoka's final two skills are where her real damage potential begins to shine. Mahadevi Throw has great range, solid damage, and applies the Paralysis effect to help slow down the enemy's turns. It's simply fantastic in combination with her Speed debuffing passive. Her hero skill, Pillar of Law, is one of the very few six cost skills in the game, which always signals a skill that packs a serious punch over a notable AoE. This doesn't disappoint, dropping a huge 400% damage modifier on all four corners of the enemy's formation. The fixed range and AoE can make it difficult to capitalize on sometimes, but coupling Ashoka with at least one ally that can manipulate positioning can help to set up for a big finish.

Finally, Moksha Liberation is Ashoka's transformation skill, and like most form changes, it shifts her into a much more focused and ridiculously powerful hero.

Skills (Evil)[]

Passive Base Skill Skill Two Skill Three Hero Skill
Judgement Sling Glare Brahman Toss Bloody Pillar of Law
Wait --- Throw 0 Cost Debuff 2 Cost Throw 2 Cost Throw 6 Cost
--- 100% Damage 0% Damage 290% Damage 400% Damage
--- 0 Wait 0 Wait 0 Wait 0 Wait
--- 110 Delay 90 Delay 140 Delay 180 Delay
All stats -1 No Effect Def -2 No Effect Dispel Buffs
Target Range Range Range Range
Targets Enemies
AoE AoE AoE AoE AoE

This form is Ashoka when she gets pissed off, and you definitely don't want to be on the receiving end of this badass gangster's anger. Her stats all jump up a point or two with the exception of her Defense, and her skillset puts aside range and status effects for even more raw speed and power. Her passive shifts from a mass Speed debuff to Judgement, the best single hero debuff passive in the game. It requires her to be positioned in the front row to make use of it, though, so keep that in mind if you intend to transform her.

Evil Ashoka's basic attack remains the same Throw, but her second skill becomes Glare, a cheap, fast, large debuff to a single hero's Defense. It compliments her massive damage output perfectly, and can be stacked twice for particularly hardy foes. Brahman Toss is the single most efficient damage to cost ratio Throw skill in the game with almost 300% damage for only 2 cost! Note that both of these new skills have severely restricted range to just a few panels in front her, so positioning becomes much more important while transformed.

Bloody Pillar of Law remixes her original hero skill with a new fixed AoE pattern and a handy Dispel effect to remove any buffs, while staying at the same damage, cost, and Delay. Where the old Pillar of Law hit the four corners of the enemy formation, the new bloody variant lays down that massive 400% damage on the four cardinal edges of the enemy formation. Due to her entire moveset's range and AoE restrictions, I heavily recommend pairing Evil Ashoka up with allies that can move enemy heroes around to set up for her pulverizing blows.

Items[]

The best thing about Ashoka is that both of her forms essentially play with the same mindset: to deliver a brutal beat-down. Due to Throw-type items being purely defensive in nature, you can easily transform her into a well-rounded, tanky powerhouse that can easily hang on the front lines and rain terror on the full enemy unit freely. Alternatively, you can utilize non-type specific Attack and Luck boosting items to completely focus on maximizing her damage output, which conversely makes it more dangerous to put her on the front lines. If you intend to primarily use her in Evil form, it may also be worthwhile to save a space for a mobility item to help position her for attacks.

Good Item Synergy:

  1. Golden Fleece and Tatenashi Armor
    • Either compliment Ashoka's stats well, but with both she becomes an 8/9/7/4 beefy tank, or a 10/7/8/5 bruiser without weakness while transformed
  2. Gungnir or Amenonuhoko
    • Whether transformed or not, the massive Luck boost perfectly compliments her huge damage output with reliable crits. The bow is likely better used with someone that can hit AoE though, in my opinion
  3. Katana items
    • Doujiri particular boosts up Attack massively, but Juzumaru and Onimaru can be useful for helping her build up her crit game
  4. Attack boosts
    • Items such as Mjollnir and Harpe are simple, non-specific Attack boosters to help maximize her awesome damage potential
  5. Aetite or Heidrun
    • Both of these items facilitate efficient movement around the battlefield, something that is direly needed while transformed if you have no allies to move enemies into your range


Missions[]

Location Mission Requirements Rewards Notes
Gandhara "ツブシ"

("CRUSH")

Negotiate x1 +1 equipment slot After conquering India
Yamatai "ワカラセ"

("UNDERSTAND")

Explore x1 Passive Skill: Suppression (圧制) -
Mumbai "クチク"

("EXTERMINATION") ★H

Explore x2 Skill: Mahadevi Throw

(吉祥天投げ)

After conquering Egypt
Roma "ピキッ!"

("*PIKI*!")[1]

Develop x3 +1 equipment slot

Skill: Moksha Liberation (解脱)

After conquering Great Zimbabwe
Gandhara "ダルマ"

("DHARMA")

Develop x4

3390 gold

Hero Skill: Pillar of Law

(アショーカ・ピラー)

Requires: Xuanzang

Notes[]

  1. "ピキッ" is the onomatopoeia for popping a vein, anger.

Gallery[]

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